预览
代码
<template>
<div id="HeaderBar">
<Header />
</div>
<div id="mainContent">
<div id="cesiumContainer"> </div>
<div id="analybox">
<el-select v-model="value" clearable placeholder="Select" @change="selectTrigger">
<el-option v-for="item in state.options" :key="item.value" :label="item.label" :value="item.value" />
</el-select>
<button type="button" class="btn btn-primary" @click="viewTopDown">viewTopDown</button>
<button type="button" class="btn btn-primary" @click="viewSide">viewSide</button>
<button type="button" class="btn btn-primary" @click="viewAircraft">viewAircraft</button>
</div>
</div>
</template>
<script lang='ts' setup>
import Header from "@/components/Header.vue";
import { onMounted, inject, getCurrentInstance, reactive, ref } from 'vue';
let { proxy }: any = getCurrentInstance();
let Cesium: any = inject("$Cesium");
const value = ref('')
onMounted(() => { initCesium() })
const state = reactive({
options: [
{
value: 'Linear Approximation',
label: 'Linear Approximation',
},
{
value: 'Lagrange Polynomial Approximation',
label: 'Lagrange Polynomial Approximation',
},
{
value: 'Hermite Polynomial Approximation',
label: 'Hermite Polynomial Approximation',
},
]
})
const initCesium = () => {
proxy.viewer = new Cesium.Viewer("cesiumContainer", {
infoBox: false, //Disable InfoBox widget
selectionIndicator: false, //Disable selection indicator
shouldAnimate: true, // Enable animations
terrainProvider: Cesium.createWorldTerrain(),
});
//Enable lighting based on the sun position
proxy.viewer.scene.globe.enableLighting = true;
//Enable depth testing so things behind the terrain disappear.
proxy.viewer.scene.globe.depthTestAgainstTerrain = true;
//Set the random number seed for consistent results.
Cesium.Math.setRandomNumberSeed(3);
//Set bounds of our simulation time
const start = Cesium.JulianDate.fromDate(new Date(2015, 2, 25, 16));
const stop = Cesium.JulianDate.addSeconds(
start,
360,
new Cesium.JulianDate()
);
//Make sure proxy.viewer is at the desired time.
proxy.viewer.clock.startTime = start.clone();
proxy.viewer.clock.stopTime = stop.clone();
proxy.viewer.clock.currentTime = start.clone();
proxy.viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP; //Loop at the end
proxy.viewer.clock.multiplier = 10;
//Set timeline to simulation bounds
proxy.viewer.timeline.zoomTo(start, stop);
//Generate a random circular pattern with varying heights.
function computeCirclularFlight(lon: any, lat: any, radius: any) {
const property = new Cesium.SampledPositionProperty();
for (let i = 0; i <= 360; i += 45) {
const radians = Cesium.Math.toRadians(i);
const time = Cesium.JulianDate.addSeconds(
start,
i,
new Cesium.JulianDate()
);
const position = Cesium.Cartesian3.fromDegrees(
lon + radius * 1.5 * Math.cos(radians),
lat + radius * Math.sin(radians),
Cesium.Math.nextRandomNumber() * 500 + 1750
);
property.addSample(time, position);
//Also create a point for each sample we generate.
proxy.viewer.entities.add({
position: position,
point: {
pixelSize: 8,
color: Cesium.Color.TRANSPARENT,
outlineColor: Cesium.Color.YELLOW,
outlineWidth: 3,
},
});
}
return property;
}
//Compute the entity position property.
const position = computeCirclularFlight(-112.110693, 36.0994841, 0.03);
//Actually create the entity
proxy.entity = proxy.viewer.entities.add({
//Set the entity availability to the same interval as the simulation time.
availability: new Cesium.TimeIntervalCollection([
new Cesium.TimeInterval({
start: start,
stop: stop,
}),
]),
//Use our computed positions
position: position,
//Automatically compute orientation based on position movement.
orientation: new Cesium.VelocityOrientationProperty(position),
//Load the Cesium plane model to represent the entity
model: {
uri: "Cesium_Air.glb",
minimumPixelSize: 64,
},
//Show the path as a pink line sampled in 1 second increments.
path: {
resolution: 1,
material: new Cesium.PolylineGlowMaterialProperty({
glowPower: 0.1,
color: Cesium.Color.YELLOW,
}),
width: 10,
},
});
}
const viewTopDown = () => {
proxy.viewer.trackedEntity = undefined;
proxy.viewer.zoomTo(
proxy.viewer.entities,
new Cesium.HeadingPitchRange(0, Cesium.Math.toRadians(-90))
);
}
const viewSide = () => {
proxy.viewer.trackedEntity = undefined;
proxy.viewer.zoomTo(
proxy.viewer.entities,
new Cesium.HeadingPitchRange(
Cesium.Math.toRadians(-90),
Cesium.Math.toRadians(-15),
7500
)
);
}
const viewAircraft = () => {
proxy.viewer.trackedEntity = proxy.entity;
}
const selectTrigger = () => {
console.log(value.value);
switch (value.value) {
case "Linear Approximation":
proxy.entity.position.setInterpolationOptions({
interpolationDegree: 1,
interpolationAlgorithm: Cesium.LinearApproximation,
});
break;
case "Lagrange Polynomial Approximation":
proxy.entity.position.setInterpolationOptions({
interpolationDegree: 5,
interpolationAlgorithm:
Cesium.LagrangePolynomialApproximation,
});
break;
case "Hermite Polynomial Approximation":
proxy.entity.position.setInterpolationOptions({
interpolationDegree: 2,
interpolationAlgorithm: Cesium.HermitePolynomialApproximation,
});
break;
}
}
</script>
<style scoped lang='scss'>
#cesiumContainer {
width: 100%;
height: 910px;
// height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
position: relative;
}
#analybox {
color: white;
position: absolute;
bottom: 30px;
right: 20px;
border-radius: 5px;
width: 380px;
height: 80%;
border: 1px solid #235ea7fb;
background-color: #235ea73d;
}
</style>